Remove all Red Face Cards (J, Q, K) AND Red Aces (A) from the deck. The remaining 44 cards + 2 Jokers form the dungeon.
Cards are dealt 4 at a time. You must resolve at least 3 to progress.
Once only ONE card remains in the room, 3 new cards are dealt to refill it.

• Tap to fight barehanded.
• You take DAMAGE equal to Rank.
• You gain SCORE equal to Card Value.
OR: Drag to a Weapon to mitigate damage.

• Drag to the Weapon slot to Equip.
• Reduces damage from Monsters.
Stack multiple monsters on one weapon.
5 Cards: +5 pts
10 Cards: +15 pts
15 Cards: +35 pts
20 Cards: +55 pts
26 Cards: +100 pts
1. Buff Weapon: Add +1 Power.
2. Heal: Discard to heal 2 HP.
3. Preview: Peek at next 3 cards in the deck.
1. Flee: Shuffle room cards back. Take 1 Damage.
2. Shuffle: Shuffle the deck.
3. Swap: Trade a room monster with top of deck.
Clear the deck & room.
+ Value of remaining Loot.
+ 10 pts per remaining Joker.
+1 Point per second under 2 mins.
HP drops to 0.
Subtract rank value of ALL remaining monsters from score.