GAME RULES

THE SETUP

Remove all Red Face Cards (J, Q, K) AND Red Aces (A) from the deck. The remaining 44 cards + 2 Jokers form the dungeon.

THE ROOM

Cards are dealt 4 at a time. You must resolve at least 3 to progress.

Once only ONE card remains in the room, 3 new cards are dealt to refill it.

MONSTERS (♣ ♠)

• Tap to fight barehanded.

• You take DAMAGE equal to Rank.

• You gain SCORE equal to Card Value.

OR: Drag to a Weapon to mitigate damage.

WEAPONS (♦)

• Drag to the Weapon slot to Equip.

• Reduces damage from Monsters.

COMBAT MATH
8 (Mon) - 5 (Wpn) = 3 Dmg
CHAIN COMBOS

Stack multiple monsters on one weapon.

RULE: Next monster must be of equal or lower value.
CHAIN BONUSES

5 Cards: +5 pts

10 Cards: +15 pts

15 Cards: +35 pts

20 Cards: +55 pts

26 Cards: +100 pts

SPECIAL CARDS (★)
When revealed, choose exactly ONE action:
BENEVOLENT JOKER

1. Buff Weapon: Add +1 Power.

2. Heal: Discard to heal 2 HP.

3. Preview: Peek at next 3 cards in the deck.

MISCHIEVOUS JOKER

1. Flee: Shuffle room cards back. Take 1 Damage.

2. Shuffle: Shuffle the deck.

3. Swap: Trade a room monster with top of deck.

👑 VICTORY

Clear the deck & room.

LOOT BONUSES:

+ Value of remaining Loot.

+ 10 pts per remaining Joker.

TIME BONUS:

+1 Point per second under 2 mins.

💀 DEFEAT

HP drops to 0.

PENALTY:

Subtract rank value of ALL remaining monsters from score.